BATALHA Phelipe Batalha

Automation · Data · Games

“Not a long time ago in a galaxy not far, far away.”

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Cost PMO · Stellantis

I model the cost data behind Cross Car Line projects, automate the reports that used to be rebuilt by hand every month, and lead how AI is used, checked and trusted across the area.

Before that: a game studio I co-founded, five titles shipped, VR research at UFMG, and four years spent teaching machines — and people — to do the boring part.

About

Next: owning AI and automation products end to end — from the data model to the screen someone opens every morning.

I work where data, automation and product meet. Day to day that means Power BI models, Python that removes manual steps, and the governance layer that decides which AI outputs can be trusted with a real cost decision.

The engineering came from games. Programming with an Emphasis on Games at PUC Minas, a postgraduate in AI & Educational Technologies in progress, and Uai Studio — the studio I co-founded, which shipped to Google Play and went through the PUCTec acceleration program.

4+Years shipping
5+Games published
C2English

Data, AI & Automation

Power BIDAXPythonpandasRPAAzure OpenAIAI governance

Back-end & Full-Stack

Ruby on RailsNode.jsJavaScriptReactPostgreSQLREST APIs

Games & Real-time

UnityGodotC#GDScriptHLSLBlenderVR / AR

Practice

GitCI/CDAWSLinuxTDDAgile

Languages

Portuguese — nativeEnglish — C2German — basic

Selected work

01

Uai Studio

The studio I co-founded around educational games. Ran the team, built the tooling, shipped to Google Play.

Unity · Leadership
02

Karawara RPG

Narrative RPG built on Tupi-Guarani mythology — cultural research turned into something playable.

Unity · Narrative
03

VR NeuroDevelopment

Immersive VR for dyslexia, ADHD and autism assessment, built for PhD research at UFMG.

Unity · VR · Research
04

IOCO Mission

Educational mini-games for kids, live on Google Play with 100+ active users.

Unity · Google Play
05

A Gota D'Agua

Water conservation game built in a 48-hour jam for the UN Sustainable Development Goals.

Unity · Game Jam
06

MetaArchitecture VR

Walking through unbuilt spaces in VR, with real material and lighting simulation.

Unity · VR
07

Assimilation Pitch

A game argued as a business case: market analysis, monetization, publisher pitch.

Business · Pitch

Contact

Open to remote roles and freelance builds in data, automation and games.