Automation · Data · Games
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Cost PMO · Stellantis
I model the cost data behind Cross Car Line projects, automate the reports that used to be rebuilt by hand every month, and lead how AI is used, checked and trusted across the area.
Before that: a game studio I co-founded, five titles shipped, VR research at UFMG, and four years spent teaching machines — and people — to do the boring part.
About
Next: owning AI and automation products end to end — from the data model to the screen someone opens every morning.
I work where data, automation and product meet. Day to day that means Power BI models, Python that removes manual steps, and the governance layer that decides which AI outputs can be trusted with a real cost decision.
The engineering came from games. Programming with an Emphasis on Games at PUC Minas, a postgraduate in AI & Educational Technologies in progress, and Uai Studio — the studio I co-founded, which shipped to Google Play and went through the PUCTec acceleration program.
Selected work
The studio I co-founded around educational games. Ran the team, built the tooling, shipped to Google Play.

Narrative RPG built on Tupi-Guarani mythology — cultural research turned into something playable.

Immersive VR for dyslexia, ADHD and autism assessment, built for PhD research at UFMG.

Educational mini-games for kids, live on Google Play with 100+ active users.
Water conservation game built in a 48-hour jam for the UN Sustainable Development Goals.
Walking through unbuilt spaces in VR, with real material and lighting simulation.

A game argued as a business case: market analysis, monetization, publisher pitch.
Contact
Open to remote roles and freelance builds in data, automation and games.
The studio I co-founded around educational games. As founder, manager and tech artist I led development, built tools and shaders, and connected the art and programming pipelines.
Unity, C#, Agile, VFX, Shader Development
Narrative RPG that puts players inside Tupi-Guarani mythology, using storytelling as cultural education. I worked as group manager and tech artist.
Unity, Narrative Design, Audio Design
VR application for diagnosis and intervention in dyslexia, ADHD and autism, built for PhD research at the UFMG Psychology Department.
Unity, VR SDK, Medical Software, Data Analytics

Educational mini-games built for the Baptist Convention of Minas Gerais, published on Google Play with high ratings.
Unity, Educational Psychology, Character Animation
Environmental game built in 48 hours for the UN Sustainable Development Goals, using gameplay to make water conservation tangible.
Unity, Environmental Simulation, Rapid Prototyping
VR project for architectural visualization: step inside unbuilt spaces with interactive walk-throughs and lighting simulations.
Unity 3D, C#, VR, Autodesk Revit/3ds Max, Meta Quest
Commercial pitch for publishers: market analysis, monetization strategy and the case for a game as a viable commercial product.
Business Analysis, Market Research, Presentation Design